Virtual reality transports the individual into a fully immersive and interactive experience with a degree of realism and technology that is only recently accessible – providing a powerful tool for a wide range of applications.
We create the design of the experience while paying attention to every detail of the simulation to achieve the desired objectives with the best possible result, without forgetting the targeted audience.
Virtual reality is only delivered to the user through an experience of total comfort, when the concept called “presence” is reached. When the presence is established, contrasts with the real world are no longer noticed – the strange becomes immersion.
For this to happen, a lot of care must be taken in all design decisions. Failure to observe these points can generate physical discomfort, nausea, and frustrated attempts at interaction, ruining the experience.
Work all the senses
The new VR devices available in the market have made possible a total immersion in another reality. But for immersion to happen, all the senses must be observed – 3D positional sound and tactile feedback of several forms are essential – besides possible explorations with smell and taste.
Depth X Scalability
Experiences in virtual reality can be designed in different ways according to your need. State-of-the-art infrastructure, with customized solutions of tactile feedback and interaction allows for great depth of experience. Lightweight and high-performance solutions allow you to reproduce the desired result directly on the user’s device, such as simple smartphones with low-cost accessories that simulate virtual reality glasses (such as Google Cardboard, for example).
Realism, immersion and Performance
Experiences in virtual reality require sophisticated staff and technologies to achieve the right level of realism, immersion, and performance. Webcore has a unique award-winning track record in the development of cutting-edge games – such as next-generation consoles – and brings all that legacy and expertise to run your project.
Promotion of events, products, spaces, brands.
Training, engagement, communication.
Health, education, fashion, simulations, architecture, entertainment.
The experience can gain greater reach by visualizing it on big screens, or by the participation of other people who, outside virtual reality, interact with the user and integrate the experience.
Experiences in virtual reality can be created for different platforms, from dedicated high performance stations for events, to smartphones of the users themselves.
Motion sensors, wireless controllers, positioning trackers, tactile feedback devices, and even specific platforms built with robotics and micro-controllers ensure enhanced immersion and results. We work with Oculus Rift, Samsung Gear VR, Steam VR, HTC Vive, Google Cardboard, Omni Virtuix, Sixense STEM, Razer Hydra, Kinect 2, Leap Motion, and platforms with six degrees of freedom for simulators – among other solutions of our own and from our partners.
We offer the entire design and development of the project, from the objectives to be achieved – as well as the development on specific briefing or integration to campaigns and actions. Design, Art, Development, and Content.